Кor stands tall at 6’5” and weighs a stocky 252 pounds, most of it muscle. The black scales covering her arms and legs look dull or worn out, though in bright light they shine with a slight copper pearlescence. Her scales are almost always covered in armour as described below.
Thick horns jut out just over her bony eyebrows, extending up and out before curling back behind her head betraying her demonic touch. Her right eye is covered with a large leather patch, darkened slightly to try and fit in with her scales. The right side of her face bears the scars of having been burned, though most of it is covered by the leather patch. The strap loops around their right horn and extends behind her head, meeting back up to the patch just below her ear-frills. Her left eye is bright green with a wobbly vertical slit for a pupil.
Her lower jaw pushes slightly further out than the top, giving her a slight underbite and holding two large orc-like tusks on either side of her dragoness muzzle. A section of finer belly scales more richly copper colored starts under her chin, extending down her throat, over her F-cup chest, and down the underside of her tail.
Instead of draconic feet, she is adorned with large cloven hooves of a dark charcoal-black colour. She has a devilish tail 3 feet in length coloured a burnt red that she’s keeps twisted down her leg if at all possible, ending in a spaded tip. Uselessly small, impish wings extend out from her shoulders, usually bound tightly and covered by a short cape; they are unnoticeable unless you were looking for them. Those who have studied devils or fiends would know that her feet, tail, and wings mark her as have taken a Soul Pact.
You can tell at a glance that Villa is synthetic, covered in a dark gray, matte rubber-like skin with flecks of pearlescent shine littered throughout. Every so often, a colourful flicker runs over ver form, a blend of fluorescent oranges and pastel purples. And what a form it is: slightly rotund on a small frame, the creature not being more than two and a half feet tall. There don’t seem to be any seams on the body, its construction done in such a way as to be formed all at once.
In fact, the closest thing to a seam is a small raised section atop ver head, which can expand out into a proper head-fin with lighter gray coverings on the inside. It’s nestled between two horns that curl and sweep back behind ver head, made of a smoky, glossy glass. Ear-frills pair up on each side of ver head, matching the head-fin in material but able to be splayed wide or narrow as needed.
Ver eyes are nearly completely black save for two thin incandescent lines across each that wibble up and down, forming a ‘w’ across the eye. In between the two lines forming the iris, the w-like pupil is a bit glossier than the black sclera. The eyes are tucked into two wide sockets, allowing a wide range of motion across ver face.
On closer look at the top of ver muzzle, you can see line splitting down the middle, and indeed there is an ever so slight mismatch between the halves. Looking at the underside, you can see it too splits into five separate sections, with the outer jaw-like portions wider than the inner three that form the chin. Whenever ve smiles, the tentacle appendages that make up ver muzzle flex in coordination, mimicking that of a proper muzzle, but you can imagine they could split open wide if the situation called for it.
Starting at ver shoulders and trailing down ver arms to the wrists are an inch-wide, wavy fin flows down ver sides. Likewise, a similar fin starts at ver hips and rolls down to ver ankles. On land, they droop just a little bit, but in water they allow for very fine control of drifting across the ocean currents.
Ver hands have three digits, two fingers and a thumb, with webbing between each, set thick and wide to be able to shuffle around water as needed. Small suckers dot the fingers, their edges flush with the rest of the rubbery flesh. Ver feet rest on two digits in front, the thumb resting back along the digitigrade heel. The webbing on ver toes only connects the frontward digits, and as such the toes are set wider than on the hand. If ve needed to, ve could grip something in a foot pretty tightly.
Ver tail is thick, made of that same rubbery substance drawn out into a tapered end. Even when dry to the touch, it looks a little wet, and one could swear after watching for a while that a bead of water slowly drips from the tip. Under ver tail is a curious arrangement: no bits, but a small tube extending two inches under ver tail. As ve always explains, “Yes, I know what you’re thinking that is, but no it isn’t. It’s a water jet.” Word around the shore is not only that ve can also shoot ink out of it, but that it’s quite the trip to get inked.
While on land ve prefers to wear a hoodie to keep verself warm, but in the water it’s often discarded and one can see the ever pulsing and glowing panels across ver form as ve swims. Ve seems to have an ever-changing supply of hoodies, though most of them are either gray or black and almost all of them feature some sort of shiny lines running through them.
Squeezing or squishing the little cuttlebold would reveal that ver insides aren’t quite solid; instead the resistance suggests some type of viscous gel inside. Of course, as a synth there must be a circuit board or two /somewhere/ in there...
Betara is a red panda who has integrated with, and become dependent on, both electronic and magical cybernetics. Shi is in a tri-state of sorts; needing food, electricity, and aether to survive. A lot of her existence is built around recharging and repairing hirself, making sure that all of hir systems are continuing to work, and continually improving upon them.
Looking over Betara, the first thing you’d notice is the mishmash of fur, metal, and plastics all combining together to form a rather bubbly Red Panda. Hir form is thick and pudgy; fur wild and unkempt contrasting the slim and sleek cybernetics.
Hir bleached white hair has soft curls, though normally it’s cut short enough that you can only begin to notice the wavy hair. It usually just passes by hir left ear and is done with a shaved/undercut look on the right side.
Hir cybernetics feature moulded plates for a sleek look, with small gaps between plates lit with a glow reflecting what energy the cybernetic is running off of / utilizing / doing. For example, when connected to a computer it would glow the telltale mint of cybernetics, and when casting a spell it radiate an arcane magenta glow.
Underneath the covering plates is (usually) a mess of circuits, wires, and glow. Lots and lots of glow.
Garu is a small, lizard-like kobold, standing at a scrawny two and a half feet tall, and weighing no more than a stone and a half. Their scales fade from burgundy on top, to a muddy orange-brown at their feet. Soft, lighter colored scales begin under their neck, heading down their body and wrapping around to the underside of their tail. Their chest is flat and smooth, save for a particularly nasty, beastial bite mark across their left shoulder which has since scarred over.
Two large, brown dragon-like horns twisting up and behind their head, and speckled orange eyes peer out from beneath a bony, furrowed brow, adorned with golden-rimmed goggles to block out the harsh sun. Their nose is pierced with a golden nose ring much, much too large for the kobold’s small size; it looks like it really hurt getting it in.
Their right hand was severed at some point, and in its place a protective cup was affixed, covering half their forearm in cold steel. Their left hand is adorned with small claws that could be used to scratch in a pinch. Their legs end in small, digitigrade feet that have the same small claws as their hand.
They normally wear a canvas shirt with long-sleeves, utilizing straps between two fingers to keep the shirt fit and taut. They have plain leather pants extending down just past their knees, with a simple belt to hold them up. Even when sleeping they’ll wear their Amulet of Tyr, a holy symbol formed from their severed hand in the shape of a fist and cast in topaz, hanging from a golden chain around their neck.
Malaclypse is a genet, who from first glance appears normal aside from the teal-tinted fur that surrounds her. Standing at 5’10”, her build is blocky, and tone lithe. She often has a bit of a tummy, Looking close, though, reveals some intriguing discrepancies. The flesh under her fur isn't smooth, but a rough, rubbery web of overlapping mycelium from head to toe. It’s a dark grey, with flecks of a deep teal sprinkled throughout. Looking at the inside of her muzzle, you can make out the faint glow of her spores nestled inside.
Her pawpads are made of the same mycelium that covers her body, though much smoother from more regular wear. Her green irises pierce out from her white sceleras, often mimicing a slighly bloodshot look with strands of grey floating across. Mal’s vibrant fur pattern resembles that of her origin species, spotty rossettes slowly creeping around her hips. Her fur was died teal before ahe was converted, and the Erismind has maintained the look ever since.